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System Requirements

This page lists the system requirements to run PCSX2.

MinimumModerateHeavy
OS
  • Latest1 Windows 10
  • macOS 11 (Big Sur)
  • Ubuntu 22.04 or other Linux distro2
  • Windows 11
  • macOS 14–15 (Sonoma–Sequoia)
  • Ubuntu 25.04 or other Linux distro2
  • Windows 11
  • macOS 14–15 (Sonoma–Sequoia)
  • Ubuntu 25.04 or other Linux distro2
CPU
GPU
RAM
  • 8 GB RAM11
  • 16 GB RAM11
  • 16 GB RAM11
Info – Performance

Hardware requirements can vary drastically between games.

  • CPUs that only meet Moderate requirements will struggle with complex games that pushed the PS2 hardware to its limits.
  • Some release titles and 2D games which underutilized the PS2 hardware may run on CPUs rated as low as 1200.
  • GPUs which meet Moderate requirements should handle the vast majority of games just fine.8
    • GPU performance is based largely on upscaling level and blending accuracy.
    • GPU-intensive games: Wiki
  • If you have performance issues, please check the corresponding troubleshooting guide.

Example Hardware​

MinimumModerateHeavy
CPU
  • Intel Core i7-2760QM
  • AMD FX-8350
  • Intel Core i7-4790
  • AMD Ryzen 5 1600
  • Intel Core i7-8700K
  • AMD Ryzen 5 3600X
GPU8
  • Nvidia GeForce GT 710
  • AMD Radeon R7 A10-7850K
  • Intel HD 510
  • Nvidia GeForce GTX 1650
  • AMD Radeon RX 570
  • Intel Arc A380
  • Nvidia GeForce RTX 3050 8GB
  • AMD Radeon RX 5600 XT
  • Intel Arc A580

Version Deprecations​

  • Direct3D 9 support was dropped after stable release v1.4.0.
  • 32-bit support was dropped after stable release v1.6.0.

Footnotes​

Footnotes​

  1. Windows 10 Version 21H2 LTSC / 22H2 ↩

  2. Distributed via AppImage or Flatpak. Both Wayland and X11 are supported. Major DEs are supported. Although ChromeOS supports Linux applications, PCSX2 offers no official support for ChromeOS. ↩ ↩2 ↩3

  3. If on a 12th Gen Intel CPU or newer, this is the number of P-cores rather than physical cores. ↩ ↩2 ↩3

  4. Simultaneous multithreading ↩ ↩2 ↩3

  5. On Macs with M-series CPUs, PCSX2 runs via the translation layer Rosetta 2. M-series CPUs are exempt from x86 SIMD extension requirements such as AVX2 and all fall under the Heavy CPU requirements. ↩

  6. Direct3D 11 Feature Level 10.0 ↩

  7. OpenGL 3.3 additionally requires the extensions GL_ARB_shading_language_420pack, GL_ARB_copy_image, and GL_ARB_clip_control. ↩

  8. GPU performance is functionally irrelevant if playing games using the Software Renderer. ↩ ↩2 ↩3 ↩4 ↩5

  9. Direct3D 12 Feature Level 11.0 ↩ ↩2

  10. Only on Mac devices ↩ ↩2

  11. Games can optionally be precached such that the entire game disc is loaded into memory. This alone can occupy up to 8 GB of RAM. We recommend at least 32 GB of memory if using this feature. ↩ ↩2 ↩3